Hi, I'm a look development artist from New York with a love for storytelling. My biggest interests are modeling, lighting, and texturing, grooming, and I have some experience in rigging and simulations. I love learning new tricks and finding solutions to digital problems.
- Used Maya, Blender, Substance Painter, and Marmoset Toolbag to create high
quality game-ready 3D props in Unreal Engine
- Coordinated with art directors, concept artists, and designers to ensure assets
match concept designs
- Developed stylized low-poly, game-ready 3D props using Maya, Substance
Painter, and Marmoset Toolbag for Unity
- Worked alongside art directors and design teams to bring concept work to
life, maintaining high-quality visuals and consistency for game titles